BioWare under accusation

David Gaider, former head of storytelling on Dragon Age, recently took to Twitter to reveal some troubling information about the development of the popular game series. Gaider, who worked for BioWare from 1999 to 2016, claimed that the studio’s writers had become “silently despised” and viewed as a hindrance to the success of the team.

BioWare has long been known for its ability to craft engaging and complex narratives, but Gaider’s comments suggest that this reputation may have come at a cost. In his Twitter thread, he discussed the tensions between writers and leaders at BioWare, suggesting that his particular role had been undervalued in the company’s eyes.

According to Gaider, BioWare had shifted its focus away from writers and towards other areas of development, such as set design. He implied that this change had resulted in a decline in the quality of the narratives produced by the studio.

Gaider’s comments have sparked discussion within the gaming community, with many expressing concern about the impact of these tensions on the development of future BioWare titles. While it remains to be seen how these issues will affect the company in the long term, it is clear that the studio has some work to do to ensure that its reputation for quality storytelling remains intact.

Final Thoughts

David Gaider’s comments shed light on some of the challenges faced by BioWare in the development of its popular Dragon Age series. As one of the studio’s former lead writers, Gaider’s insights into the tensions between writers and leaders at BioWare are particularly valuable. While it remains to be seen how these tensions will impact the studio’s future games, it is clear that BioWare will need to work hard to maintain its reputation for quality storytelling in the years to come.